VEX-9 — ENGRAM
Dark sci-fi station corridor

CORE SYSTEMS // GAMEPLAY OVERVIEW

HOW YOU SURVIVE

The stations are not empty. They are not safe. Every run is a negotiation between what you need and what it costs you to get it.

THE SCAVENGE LOOP

ENTER. TAKE. ESCAPE.

01

BREACH

Force entry through a compromised airlock, maintenance shaft, or blown hull section. Every entry point is a commitment — some can't be reused.

02

SCAN

Your scanner reads power signatures, atmospheric anomalies, and movement. It also tells whatever is in there that you're looking.

03

SCAVENGE

Strip what you need from storage bays, crew quarters, labs, and the dead. Weight limits are real. Every gram is a decision.

04

SURVIVE

The station reacts. Bulkheads seal. Systems wake up. The Remnant moves. You have a window — use it or lose everything you carried in.

05

EXTRACT

Get back to your breach point. Or find a new one. Or don't make it. The Belt keeps what it takes.

VISUAL SHOWCASE

FROM THE BELT

Station corridor exploration
VOSS-9 // DECK 4 // RESEARCH WING
Station exploration
HARROW POINT // MINING DECK 2
Scavenging loot
ITEM CACHE // STORAGE BAY 7
Combat encounter
HEGEMONY CONTACT // AXIS PRIME

All footage captured from pre-release build. Final game may differ.

CORE MECHANICS

SYSTEMS

SYS-01ACTIVE

STATION EXPLORATION

Seventeen dead stations, each with unique layouts, hazards, and histories. Procedurally seeded loot and event triggers mean no two runs are identical. Learn the architecture — it will save your life.

17

STATIONS

40+

DECK TYPES

∞

SEED VARIANTS

SYS-02ACTIVE

SCAVENGING & CRAFTING

Every component has a use. Wiring becomes traps. Coolant becomes a weapon. Medical supplies keep you alive long enough to make worse decisions. The crafting system rewards improvisation over preparation.

200+

ITEM TYPES

80+

CRAFT RECIPES

LIMITED

CARRY WEIGHT

SYS-03ACTIVE

THREAT & ENCOUNTER

Hegemony drones patrol on fixed routes until they don't. The Remnant doesn't patrol — it waits. Faction encounters can be avoided, negotiated, or fought. Combat is loud. Loud is bad.

12

ENEMY TYPES

DYNAMIC

FACTION AI

ACTIVE

NOISE SYSTEM

SYS-04ACTIVE

PERMADEATH & LEGACY

You die, you lose your load. But the Belt remembers. Stashes you hid survive your death. Notes you left persist. The next runner — you or someone else — might find what you left behind.

PERMANENT

DEATH

YES

STASH PERSIST

CROSS-RUN

LEGACY NOTES

READY TO RUN

THE BELT IS WAITING

Early access is open. Get in before the Hegemony seals it again.

VEX-9 — ENGRAM